To all my friends and readers who have whiled away their time playing Monkey Island (either as a kid or adult ),there’s good news! You can now purchase Secret of Monkey Island:Special Edition for just $7.99 for your iPhone/iPod Touch! Completely remastered with redone graphics,voice-overs added for all the scenes and characters,and remastered music,the game is a great buy (if you get nostalgic,you can switch back to the original version seamlessly apparently at any point in the game,so don’t be afraid). (Found on TUAW)
Build a bridge that will support your workers,their boxes and in some cases an elephant as they transport it over large gaps and ravines. Cargo Bridge is a very well made flash game. While in design mode you can the game converts to a blue architect paper type display,and you can construct your bridges from two different materials. (Found on DownloadSquad)
Most people at one point in time have played with a Rubik’s Cube. It’s that infuriating little colored box that you try to solve,and end up spending hours upon hours in frustration as you come close,oh so close,except one square is the wrong color. Well if that wasn’t hard enough,Professor Ernö Rubik,inventor of the Cube,has brought the toy into the new millennium with the Rubik’s 360. Essentially three plastic spheres that are inside each other,with 6 colored balls inside the smallest of spheres,the objective is to lock all 6 colored balls in their respective capsules that around the outside-most sphere. Sounds simple. But so did the Cube. This goes on sale next week,so look forward to hearing the rattle of plastic pellets for the next few weeks wherever you go.
A simple enough game. You have to trap the cat inside a box formed by the darker circles. However,it’s easier said than done. I’ve been able to trap the cat twice,but part of it seems like luck on which circles start flipped already. (Found on Digg)
I meant to post this a while back,but it got lost in the rush of E3 news. But this still blows me away and I am still talking about it. In conjunction with Microsoft’s announcement of Project Natal at E3 this year,Lionhead Studios (of Black &White and Fable fame) demoed a project that they had been working on to work with Natal called Milo. Well,it’s not really a project. It’s more of a boy,in a virtual world. But that’s not just it,it’s even simple terms,magical. The system is powerful enough and smart enough to allow the boy to recognize different people,talk to them in a very human-like manner,but beyond that,the boy is able to both detect and display visual and vocal emotions. He displays worry when stressed,or coy when he is lying. Even more magical is the transfer of data from the real world into the virtual world. When Clair looks into the water,you can see her reflection as she moves,the clothes she is wearing,everything. Beyond that,the recognition and transmission of the drawing is just mind-blowing. I can honestly say that this is the biggest revolution in gaming,and one I am eager to play with.
Painkillers. Bullet Time. Those two things are synomonous with Max Payne. Now,Rockstar has released screenshots for the long awaited Max Payne 3,and they look mind-blowing. At first glance,I really didn’t believe I was looking at an in-game screenshot. The graphics look amazing. There are a bunch more pictures that Crunchgear has posted up,so check them out as well. Otherwise,you can also read the article about it in Game Informer. (Found on CrunchGear)
Ok,to all the people who had pictures of their Xbox hooked up to a movie theater,yeah,you all just got owned. Someone managed to hook up a Xbox 360 to the Dallas Cowboy’s brand new 160ft x 76ft LED monster screen that is going to be part of their new stadium,and play Gears of War 2 in a significantly larger-than-life experience. Ridonkulous! (Found on Engadget)
OTOY is a small company that has been working on something that is quite similar to what OnLive announced back in March at GDC. Basically they are creating a highly portable client software that streams that actual bits and pixels of the display interface of games to any device you have. Essentially they have a server of graphic cards that do the actual processing of the game,and just the display information,the data that goes to your monitor,is then streamed to your computer. The only thing that you need is a good broadband connection and a browser (any browser). There is no hardware to purchase. No software to install. And it looks amazingly fluid. TechCrunch has a hands-on demo after the break. (Found on TechCrunch)